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Devlog

Development updates, studio news, and behind-the-scenes posts.

April 14, 2026 Arcade

Two New Arcade Games: Cookie Crumble and Stellar Bastion

Cookie Crumble is a narrative match-3 with voice callouts and pixel art. Stellar Bastion is a space station defense game. Plus: cloud saves are here.

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April 9, 2026 Studio News

Why Our Ads Are Different

Most free game sites assault you with pop-ups, autoplay videos, and ads that cover the screen. We took a different approach. Here's why — and what it costs us.

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April 6, 2026 Arcade

Arcade Under the Hood: The April Infrastructure Sprint

How we rebuilt EchoForge Arcade into a monorepo, hardened account security, and shipped SEO fixes across 41 games in one sprint.

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April 4, 2026 Kingdom Ant Farm

Kingdom Ant Farm: Simulating a Real Ant Colony from Scratch

We built a grain-level ant colony simulation in four days. Every grain of dirt is physics-simulated, every ant follows real Lasius niger biology.

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March 28, 2026 Blackwood Manor

Blackwood Manor: A Gothic Text Adventure for the Zork Generation (and Their Kids)

A free gothic text adventure in the spirit of Zork. Explore a haunted Victorian mansion, solve puzzles, battle ghosts, and uncover a dark family secret. Multiple endings await.

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March 24, 2026 Idle Acres

Introducing Idle Acres: A Farming Game That Plays While You’re Away

Our new idle farming game. Plant crops, expand your farm, and come back to find everything grown. Built from zero to playable demo in two days.

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March 24, 2026 TileForge

TileForge: Six Versions in Eight Days

After launching TileForge on March 16, we shipped six major versions in eight days. WFC procedural generation, tile intelligence, offline mode, PSD import, and more.

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March 22, 2026 One More Night

One More Night 2.0: Why We Tore It All Down

We scrapped our arcade zombie survivor and rebuilt it as a stealth survival horror game. Flashlights, scent trails, flow field AI, and a 10-location campaign.

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March 18, 2026 Studio News

Locking Down EchoForge: Our March Security Sprint

We ran a security audit, found 15 vulnerabilities including a 2FA bypass, fixed them all, and migrated to Logto OIDC. Here’s what we found.

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March 16, 2026 TileForge

Introducing TileForge Studio — A Free Browser-Based Map Editor

A new EchoForge product: a free browser-based tile map editor with procedural generators, Tiled compatibility, engine presets, and cloud storage. No install required.

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March 16, 2026 One More Night

One More Night v0.2.0–v0.3.1: The March Sprint

27 bugs fixed, 2000+ tests, two new enemies (Crawler & Exploder), Drone ability, Steam achievements, sound effects, and death animations.

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March 16, 2026 One More Night

16 Bosses, 45+ Unique Abilities

Every boss now has a unique ability kit matching their personality. Karen throws lattes, the IT Guy reboots, and the Backseat Gamer spawns a trash-talking squad.

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March 15, 2026 One More Night

One More Night: 19-Issue Stability Patch

Zombie speed caps, boss puddle cleanup, shotgun balance, memory leaks, and an About screen. 19 issues resolved in one session.

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March 14, 2026 EchoQuest

EchoQuest: Tavern Games, Crafting Progression & New Maps

Gambling tables arrive in the Millhaven Tavern with two card games, 80+ crafting materials expand professions to level 100, and two new maps open up the world.

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March 13, 2026 EchoQuest

EchoQuest v0.27.0: NPCs Come Alive

NPCs now follow daily schedules, patrol towns, and visit the tavern. Plus the story of the invisible bug that stopped all NPC movement.

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March 12, 2026 EchoQuest

EchoQuest: Containers, Gambling Tables, and the Road to v0.27

Container inventories, a card gambling system, and a 47-bug-fix sprint. Three version bumps in one week as the world gets deeper.

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March 8, 2026 EchoQuest

EchoQuest: Recipe Editor & Crafting Polish

Spreadsheet recipe editor, recipe templates with ingredient slot rules, crafting formula validation, and crafting station placement in the map editor.

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March 7, 2026 EchoQuest

EchoQuest: Crafting Overhaul

Discovery-based station crafting replaces the old NPC crafting menu, with 125 new harvestable ingredients, personal crafting access, and an NPC appearance builder.

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March 6, 2026 EchoQuest

EchoQuest v0.24.1: Bug Fix Sprint

Critical map transition crash fix, shop sell quantity display, NPC dialogue deduplication, and admin editor fixes.

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March 5, 2026 EchoQuest

EchoQuest: UI Polish & Admin Tools

Connection status topbar, background music in the map editor, interactive object layers, and quality-of-life UI improvements.

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March 4, 2026 EchoQuest

EchoQuest v0.24.0: Generator Polish

Cave, ruin, and interior generators get decoration templates, corridor decoration, atmosphere presets, and profile-driven values. Every underground and indoor area now feels unique.

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March 4, 2026 EchoQuest

EchoQuest v0.23.0: Traps, Keys & Dungeon Lore

Dungeons get dangerous with a full trap system featuring dodge checks, saving throws, disarming, hidden traps, trapped doors, key-locked doors, and flavor text zones.

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March 3, 2026 EchoQuest

EchoQuest v0.22.0: Procedural Map Generator Overhaul

4-layer rendering, semantic buildings, themed dungeon rooms, 3 new map generators, and 15+ subtype presets bring unprecedented visual depth and variety.

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March 2, 2026 EchoQuest

EchoQuest v0.21.1: Mobile Polish & Visual Fixes

Responsive mobile UI, pixel-art cursor hints, green line artifact fix, and visual polish across the board.

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March 1, 2026 EchoQuest

EchoQuest v0.21.0: 6-Layer Map System

Maps now support multiple ground and wall layers for dirt paths, shadow overlays, roof overhangs, tree canopy, and bridges that characters walk under.

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February 28, 2026 EchoQuest

EchoQuest v0.20.1: NPC Travel & Admin Tools

NPCs now travel between maps on daily schedules, with a full admin behavior editor for patrol waypoints and time-based routines.

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February 28, 2026 EchoQuest

EchoQuest v0.20.0: Living World Update

Day/night cycles, dynamic weather, NPC schedules, overworld interactables, environmental hazards, pack behavior, and world events bring the game to life.

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February 27, 2026 EchoQuest

EchoQuest v0.19.11: Device Adaptation & Rendering

Three-tier device detection, coin/item object pools, animation distance culling, fog of war Web Worker, and physics body culling for off-screen objects.

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February 27, 2026 EchoQuest

EchoQuest v0.19.10: Database & Caching

N+1 query elimination, in-memory caching for achievement perks and shop items, and batch queries across inventory, quests, crafting, and spawn zones.

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February 27, 2026 EchoQuest

EchoQuest v0.19.9: Client Rendering Pipeline

Viewport culling, object pooling, incremental fog of war, and mobile rendering reduction eliminate GC stutters and boost FPS across all devices.

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February 27, 2026 EchoQuest

EchoQuest v0.19.8: Network Protocol Optimization

Viewport-scoped broadcasts for enemy positions, combat events, minions, and harvesting cut per-player bandwidth by 60-70% on busy maps.

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February 27, 2026 EchoQuest

EchoQuest v0.19.7: Server Game Loop Optimization

Tiered AI tick rates, spatial grid upgrades, map dormancy, and a graceful degradation ladder make the server dramatically more efficient under load.

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February 27, 2026 EchoQuest

EchoQuest v0.19.6: Performance Profiling & Optimization Prep

WebSocket compression, database query auditing, AI tick profiling, and an F3 debug overlay lay the groundwork for performance optimization.

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February 26, 2026 EchoQuest

From Book to Game World — The Echowright Chronicles

How a 12-book LitRPG series became the foundation for EchoQuest — Echoes, the fallen Imperium, corruption, and a world built from thousands of pages of lore.

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February 26, 2026 EchoQuest

Designing Combat in EchoQuest — Classes, Abilities & Server Authority

A deep dive into EchoQuest’s combat system — 6 classes, 24 abilities, server-authoritative damage, and the design decisions behind it all.

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February 26, 2026 EchoQuest

Building EchoQuest — From Browser to Steam

How we built a real-time multiplayer action RPG with Phaser 3, Node.js, WebSocket, and server-authoritative combat — and why it’s coming to Steam.

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February 25, 2026 EchoQuest

EchoQuest v0.19.4–0.19.5: Harvesting, Skills & Collision Fix

Right-click harvesting, a new Skills tab, collision fixes, and quality-of-life improvements arrive in EchoQuest.

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February 25, 2026 One More Night

One More Night: Runner & Spitter — New Enemy Types

Two new enemy types add tactical variety: the fast Runner and the ranged acid-spitting Spitter.

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February 25, 2026 One More Night

One More Night: Boss Encounters — Every 5th Night Gets Dangerous

Every 5th night is now a boss fight. A massive 3-phase zombie with minion spawns, a boss HP bar, and guaranteed Legendary rewards.

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February 25, 2026 One More Night

One More Night: Bug Hunt — 16 Fixes & Mobile Support

Systematic Playwright-driven bug hunt yields 16 fixes across weapon balance, mobile UX, HUD scaling, and platform detection.

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February 25, 2026 EchoQuest

EchoQuest v0.19.2–0.19.3: The Bug Squash Sprint

Two patches, 40+ bugs fixed. Dungeons are fully playable, shops work, hotbar persists, combat is manual, and the game is more stable than ever.

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February 24, 2026 One More Night

One More Night: Tuning Pass — Better Gems, Better XP, Better Feedback

Tighter gem drops, a gentler late-game XP curve, and coins you can actually see during gameplay.

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February 23, 2026 EchoQuest

EchoQuest v0.19.1: Quest System Fixes

Major quest system bug fixes: rewards now grant properly, collect objectives work, NPC indicators are accurate, and daily quest cooldowns are enforced.

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February 23, 2026 EchoQuest

EchoQuest v0.19.0: Forest Trails & Multi-Hit Harvesting

Forest maps now feature winding dirt trails with natural transitions, and resource nodes require multiple swings to gather.

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February 22, 2026 EchoQuest

EchoQuest v0.18.0: 20 Quests & a Story to Tell

A full main story chain, side quests, dailies, explore objectives, and 5 quest-giving NPCs bring EchoQuest to life.

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February 22, 2026 One More Night

One More Night: New Abilities & Visual Polish

Three new abilities (Headhunter, Night Vision, Second Wind), Zelda-style hearts, and improved item sprites.

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February 21, 2026 One More Night

One More Night: Balance & Stability Update

Tuned XP gem scaling so early waves feel right, and fixed the building transition freeze.

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February 21, 2026 EchoQuest

EchoQuest v0.13–0.15: Rings, Buffs & Patch Notes

Ring equipment slots, a full buff/debuff system, healing potions, and in-game patch notes.

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February 21, 2026 EchoQuest

EchoQuest Development Update

A look at where EchoQuest stands today, what we've been working on, and what's coming next.

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February 20, 2026 One More Night

One More Night: From Prototype to Playable in 5 Days

How One More Night went from first commit to a full zombie survival game with 5 weapons, dynamic lighting, and a meta-upgrade shop.

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February 14, 2026 EchoQuest

EchoQuest v0.10–0.12: Classes, Combat & Polish

Six playable classes, mobile joystick, AI enemies, Discord bot, and a massive UI overhaul.

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February 5, 2026 EchoQuest

EchoQuest v0.7–0.9: Multiplayer Arrives

Real-time multiplayer, PvP, trading, spells, audio, and the desktop hotbar land in EchoQuest.

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January 12, 2026 EchoQuest

EchoQuest v0.4–0.6: Building Worlds

Admin tools, procedural maps, quests, parties, NPC dialogue, and a death system arrive.

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December 20, 2025 EchoQuest

EchoQuest v0.1–0.3: The First Steps

EchoQuest launches with map exploration, combat, character classes, cloud saves, and server-authoritative combat.

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December 20, 2025 Studio

Welcome to EchoForge Studios

Why we started EchoForge Studios, what we're building, and where we're headed.

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