Devlog
Development updates, studio news, and behind-the-scenes posts.
Two New Arcade Games: Cookie Crumble and Stellar Bastion
Cookie Crumble is a narrative match-3 with voice callouts and pixel art. Stellar Bastion is a space station defense game. Plus: cloud saves are here.
Read more →Why Our Ads Are Different
Most free game sites assault you with pop-ups, autoplay videos, and ads that cover the screen. We took a different approach. Here's why — and what it costs us.
Read more →Arcade Under the Hood: The April Infrastructure Sprint
How we rebuilt EchoForge Arcade into a monorepo, hardened account security, and shipped SEO fixes across 41 games in one sprint.
Read more →Kingdom Ant Farm: Simulating a Real Ant Colony from Scratch
We built a grain-level ant colony simulation in four days. Every grain of dirt is physics-simulated, every ant follows real Lasius niger biology.
Read more →Blackwood Manor: A Gothic Text Adventure for the Zork Generation (and Their Kids)
A free gothic text adventure in the spirit of Zork. Explore a haunted Victorian mansion, solve puzzles, battle ghosts, and uncover a dark family secret. Multiple endings await.
Read more →Introducing Idle Acres: A Farming Game That Plays While You’re Away
Our new idle farming game. Plant crops, expand your farm, and come back to find everything grown. Built from zero to playable demo in two days.
Read more →TileForge: Six Versions in Eight Days
After launching TileForge on March 16, we shipped six major versions in eight days. WFC procedural generation, tile intelligence, offline mode, PSD import, and more.
Read more →One More Night 2.0: Why We Tore It All Down
We scrapped our arcade zombie survivor and rebuilt it as a stealth survival horror game. Flashlights, scent trails, flow field AI, and a 10-location campaign.
Read more →Locking Down EchoForge: Our March Security Sprint
We ran a security audit, found 15 vulnerabilities including a 2FA bypass, fixed them all, and migrated to Logto OIDC. Here’s what we found.
Read more →Introducing TileForge Studio — A Free Browser-Based Map Editor
A new EchoForge product: a free browser-based tile map editor with procedural generators, Tiled compatibility, engine presets, and cloud storage. No install required.
Read more →One More Night v0.2.0–v0.3.1: The March Sprint
27 bugs fixed, 2000+ tests, two new enemies (Crawler & Exploder), Drone ability, Steam achievements, sound effects, and death animations.
Read more →16 Bosses, 45+ Unique Abilities
Every boss now has a unique ability kit matching their personality. Karen throws lattes, the IT Guy reboots, and the Backseat Gamer spawns a trash-talking squad.
Read more →One More Night: 19-Issue Stability Patch
Zombie speed caps, boss puddle cleanup, shotgun balance, memory leaks, and an About screen. 19 issues resolved in one session.
Read more →EchoQuest: Tavern Games, Crafting Progression & New Maps
Gambling tables arrive in the Millhaven Tavern with two card games, 80+ crafting materials expand professions to level 100, and two new maps open up the world.
Read more →EchoQuest v0.27.0: NPCs Come Alive
NPCs now follow daily schedules, patrol towns, and visit the tavern. Plus the story of the invisible bug that stopped all NPC movement.
Read more →EchoQuest: Containers, Gambling Tables, and the Road to v0.27
Container inventories, a card gambling system, and a 47-bug-fix sprint. Three version bumps in one week as the world gets deeper.
Read more →EchoQuest: Recipe Editor & Crafting Polish
Spreadsheet recipe editor, recipe templates with ingredient slot rules, crafting formula validation, and crafting station placement in the map editor.
Read more →EchoQuest: Crafting Overhaul
Discovery-based station crafting replaces the old NPC crafting menu, with 125 new harvestable ingredients, personal crafting access, and an NPC appearance builder.
Read more →EchoQuest v0.24.1: Bug Fix Sprint
Critical map transition crash fix, shop sell quantity display, NPC dialogue deduplication, and admin editor fixes.
Read more →EchoQuest: UI Polish & Admin Tools
Connection status topbar, background music in the map editor, interactive object layers, and quality-of-life UI improvements.
Read more →EchoQuest v0.24.0: Generator Polish
Cave, ruin, and interior generators get decoration templates, corridor decoration, atmosphere presets, and profile-driven values. Every underground and indoor area now feels unique.
Read more →EchoQuest v0.23.0: Traps, Keys & Dungeon Lore
Dungeons get dangerous with a full trap system featuring dodge checks, saving throws, disarming, hidden traps, trapped doors, key-locked doors, and flavor text zones.
Read more →EchoQuest v0.22.0: Procedural Map Generator Overhaul
4-layer rendering, semantic buildings, themed dungeon rooms, 3 new map generators, and 15+ subtype presets bring unprecedented visual depth and variety.
Read more →EchoQuest v0.21.1: Mobile Polish & Visual Fixes
Responsive mobile UI, pixel-art cursor hints, green line artifact fix, and visual polish across the board.
Read more →EchoQuest v0.21.0: 6-Layer Map System
Maps now support multiple ground and wall layers for dirt paths, shadow overlays, roof overhangs, tree canopy, and bridges that characters walk under.
Read more →EchoQuest v0.20.1: NPC Travel & Admin Tools
NPCs now travel between maps on daily schedules, with a full admin behavior editor for patrol waypoints and time-based routines.
Read more →EchoQuest v0.20.0: Living World Update
Day/night cycles, dynamic weather, NPC schedules, overworld interactables, environmental hazards, pack behavior, and world events bring the game to life.
Read more →EchoQuest v0.19.11: Device Adaptation & Rendering
Three-tier device detection, coin/item object pools, animation distance culling, fog of war Web Worker, and physics body culling for off-screen objects.
Read more →EchoQuest v0.19.10: Database & Caching
N+1 query elimination, in-memory caching for achievement perks and shop items, and batch queries across inventory, quests, crafting, and spawn zones.
Read more →EchoQuest v0.19.9: Client Rendering Pipeline
Viewport culling, object pooling, incremental fog of war, and mobile rendering reduction eliminate GC stutters and boost FPS across all devices.
Read more →EchoQuest v0.19.8: Network Protocol Optimization
Viewport-scoped broadcasts for enemy positions, combat events, minions, and harvesting cut per-player bandwidth by 60-70% on busy maps.
Read more →EchoQuest v0.19.7: Server Game Loop Optimization
Tiered AI tick rates, spatial grid upgrades, map dormancy, and a graceful degradation ladder make the server dramatically more efficient under load.
Read more →EchoQuest v0.19.6: Performance Profiling & Optimization Prep
WebSocket compression, database query auditing, AI tick profiling, and an F3 debug overlay lay the groundwork for performance optimization.
Read more →From Book to Game World — The Echowright Chronicles
How a 12-book LitRPG series became the foundation for EchoQuest — Echoes, the fallen Imperium, corruption, and a world built from thousands of pages of lore.
Read more →Designing Combat in EchoQuest — Classes, Abilities & Server Authority
A deep dive into EchoQuest’s combat system — 6 classes, 24 abilities, server-authoritative damage, and the design decisions behind it all.
Read more →Building EchoQuest — From Browser to Steam
How we built a real-time multiplayer action RPG with Phaser 3, Node.js, WebSocket, and server-authoritative combat — and why it’s coming to Steam.
Read more →EchoQuest v0.19.4–0.19.5: Harvesting, Skills & Collision Fix
Right-click harvesting, a new Skills tab, collision fixes, and quality-of-life improvements arrive in EchoQuest.
Read more →One More Night: Runner & Spitter — New Enemy Types
Two new enemy types add tactical variety: the fast Runner and the ranged acid-spitting Spitter.
Read more →One More Night: Boss Encounters — Every 5th Night Gets Dangerous
Every 5th night is now a boss fight. A massive 3-phase zombie with minion spawns, a boss HP bar, and guaranteed Legendary rewards.
Read more →One More Night: Bug Hunt — 16 Fixes & Mobile Support
Systematic Playwright-driven bug hunt yields 16 fixes across weapon balance, mobile UX, HUD scaling, and platform detection.
Read more →EchoQuest v0.19.2–0.19.3: The Bug Squash Sprint
Two patches, 40+ bugs fixed. Dungeons are fully playable, shops work, hotbar persists, combat is manual, and the game is more stable than ever.
Read more →One More Night: Tuning Pass — Better Gems, Better XP, Better Feedback
Tighter gem drops, a gentler late-game XP curve, and coins you can actually see during gameplay.
Read more →EchoQuest v0.19.1: Quest System Fixes
Major quest system bug fixes: rewards now grant properly, collect objectives work, NPC indicators are accurate, and daily quest cooldowns are enforced.
Read more →EchoQuest v0.19.0: Forest Trails & Multi-Hit Harvesting
Forest maps now feature winding dirt trails with natural transitions, and resource nodes require multiple swings to gather.
Read more →EchoQuest v0.18.0: 20 Quests & a Story to Tell
A full main story chain, side quests, dailies, explore objectives, and 5 quest-giving NPCs bring EchoQuest to life.
Read more →One More Night: New Abilities & Visual Polish
Three new abilities (Headhunter, Night Vision, Second Wind), Zelda-style hearts, and improved item sprites.
Read more →One More Night: Balance & Stability Update
Tuned XP gem scaling so early waves feel right, and fixed the building transition freeze.
Read more →EchoQuest v0.13–0.15: Rings, Buffs & Patch Notes
Ring equipment slots, a full buff/debuff system, healing potions, and in-game patch notes.
Read more →EchoQuest Development Update
A look at where EchoQuest stands today, what we've been working on, and what's coming next.
Read more →One More Night: From Prototype to Playable in 5 Days
How One More Night went from first commit to a full zombie survival game with 5 weapons, dynamic lighting, and a meta-upgrade shop.
Read more →EchoQuest v0.10–0.12: Classes, Combat & Polish
Six playable classes, mobile joystick, AI enemies, Discord bot, and a massive UI overhaul.
Read more →EchoQuest v0.7–0.9: Multiplayer Arrives
Real-time multiplayer, PvP, trading, spells, audio, and the desktop hotbar land in EchoQuest.
Read more →EchoQuest v0.4–0.6: Building Worlds
Admin tools, procedural maps, quests, parties, NPC dialogue, and a death system arrive.
Read more →EchoQuest v0.1–0.3: The First Steps
EchoQuest launches with map exploration, combat, character classes, cloud saves, and server-authoritative combat.
Read more →Welcome to EchoForge Studios
Why we started EchoForge Studios, what we're building, and where we're headed.
Read more →